
Combat Champions
Game Writer
Developer: C77 Entertainment
Genre: Multiplayer FPS, Modern Military, Satire
Tools: ReaperAudio, Perforce, Talent wrangling, Asana, Google Suite, PureRef



Combat Champions Shared History Podcast
I made this podcast to share the world building, story, and themes of the Combat Champions video game with the rest of the design team. This playlist is easy to listen to while working on environment art, concepts, or gameplay. And, in my experience, far more approachable than blocks of text.I tried this podcast approach to help align multiple disciplines within a single studio in as low impact a way as possible.
Contribution: Game Writer
VO Director, Narrative Designer
• Collaborate with Creative Director to develop the world, theme, and tone of a brand-new IP
• Spec, design, and iterate on a procedural narrative Tool with Audio Engineering to deliver dynamic VO system
• Cast VO talent and coordinate with Talent Agencies
• Coordinate and direct all VO sessions
• Process VO in Reaper Audio and select performance
• Write narrative style guides for the Environment Art team to define tone, humor, and world
• Write/Produce a podcast to share Narrative with the design team in an easy to engage with fasion
• Made in Unreal Engine
• Support Creative Director and Community Manager with research and tone guide in anticipation of public
response to such topics as Prison Reform, Societal Stratification, and Surveillance









