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Metroid Prime 4: Beyond

Senior Game Writer
Developers: Nintendo, Retro Studios
Genre: FPS Action Platformer, Science Fiction and Fantasy
Tools: Proprietary Game Engine, Miro, FinalDraft, ReaperAudio, Microsoft Teams, Outlook, Flow (formerly ShotGrid), Confluence

Great Mines Combat - Sarge and Nora
04:16
MP4 - Cinematic Tutorial - Meta Objective
02:17
Cinematic - Enter Great Mines - Griever Attack
02:35
Metroid Prime 4: Beyond - Meet Sarge
01:16
Great Mines - VUE-995 Companion and Combat
02:35
MP4 - Griever Reveal Found Footage
01:00
Great Mines Enter - Sarge and Nora
02:40

Contribution: Senior Game Writer

VO Director, Mocap Support and Direction, Narrative Zone Lead

• Create new storylines and themes for an established IP (Metroid Prime) and iconic characters while honoring the legacy and feel of the franchise
• Collaborate with Cinematics Director and Design Leads to develop narrative concepts with an emphasis on Nintendo's “gameplay first” philosophy
• Iterate on script/storyboard/layout/gameplay throughout narrative pipeline based on client (Nintendo) review
• Onsite VO Director and Coordinator for gameplay dialog and Cinematic ADR
• Write cinematics, dynamic in-game dialog, and lore items to support Narrative, Environment Art, Audio, and Gameplay teams
• Onsite Mocap narrative support, and director of select Mocap scenes
• Deliver full zone narrative content for AAA product

Metroid Prime 4: Beyond Review

Metroid Prime 4: Beyond Review

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